If you intend to give up your locker, please empty it and return your key to the equipment room manager on, or before, the expiration date. Any items left in expired lockers will be removed. Toiletries will be discarded. Clothing and valuables will be held for 30 days in the Business Office. To retrieve your valuables, you must pay a $10 locker fee to the Business Office.
Lockers are usually physically joined together side by side in banks, and are commonly made from steel, although wood, laminate, and plastic are other materials sometimes found. Steel lockers which are banked together share side walls, and are constructed by starting with a complete locker; further lockers may then be adding by constructing the floor, roof, rear wall, door, and just one extra side wall, the existing side wall of the previous locker serving as the other side wall of the new one. The walls, floors, and roof of lockers may be either riveted together (the more traditional method) or, more recently, welded together.
There are a bunch of items and resources in Resident Evil 2 that are completely optional, such as hip pouches that expand your inventory space or ammo for some of your most powerful guns. These are typically hidden inside safes or lockers with letter dial locks. You can find the combinations for these either in memos or even scribbled somewhere on a wall.
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There are a number of features or characteristics which may vary in lockers. Because purchasers will need to specify what they want in each of these when ordering, it is more common to order a particular configuration rather than buy "off the shelf" in a shop, although certain very common configurations can be found in shops fairly easily. These features include:
Tiers: may be specified as single-tier (full height), two-tier, three-tier, etc., meaning that the lockers are stacked on top of each other in layers two high, three high, etc. Tiers are commonly up to eight high; on occasion, even more tiers may be found, in the case of very small lockers for such purposes as storing laptop computers. The most common numbers of tiers found in lockers are, in order, one, two, and four; three-tier lockers are rather less common, and other numbers such as five, six, or eight even less common still - seven almost non-existent. Since locker cabinets are most commonly 6 feet (182.9 cm.) high (although there are exceptions), the height of individual lockers varies according to how many tiers are accommodated within the cabinet. The height of individual lockers is usually approximately 6 feet (182.9 cm.) divided by the number of tiers, so that two-tier lockers are about 3 feet (91.4 cm.) high, three-tier lockers 2 feet (61 cm.) high, four-tier lockers 1.5 feet (45.7 cm.) high, and so on. Standard features often vary according to the number of tiers: single-tier lockers usually include a shelf about a foot (roughly 30 cm.) from the top, and a hanging rail (sometimes with one or two hooks) immediately underneath that, at the top of the large compartment beneath the shelf; two- or three-tier lockers usually lack the shelf, but include the hanging rail; lockers with four or more tiers usually have none of these fittings, but consist of just the bare compartment.