There are two safes in the RPD--one in the West Office and the other in the Waiting Room. Both yield valuable resources well worth grabbing. We won't spoil what's inside each here (spoiler: they're all useful items), but we will reveal how to open them. The safe solutions are found in memos scattered around the building, which we've detailed the locations of for all of you completionists out there.
Lockers are usually physically joined together side by side in banks, and are commonly made from steel, although wood, laminate, and plastic are other materials sometimes found. Steel lockers which are banked together share side walls, and are constructed by starting with a complete locker; further lockers may then be adding by constructing the floor, roof, rear wall, door, and just one extra side wall, the existing side wall of the previous locker serving as the other side wall of the new one. The walls, floors, and roof of lockers may be either riveted together (the more traditional method) or, more recently, welded together.
If you’re only going to work out with us occasionally, purchase a virtual punch card. It’s good for six months from the purchase date and provides membership level access to facilities on a visit by visit basis.  Virtual punch cards are only redeemable by the individual who purchases the punch card; punch cards cannot be transferred/used by other guests, family members, or other members. Punch cards are not transferable, replaceable, renewable, or refundable.

Whether you're playing as Leon or Claire, the solutions remain the same and can be accessed without grabbing the memo that hints at their solution. The only exception to this are the items you grab by developing film rolls--though, there is a minor exception even to that. Regardless, below you can find details on all the optional items locked behind safes, lockers, or hidden in the environment.


The Emergency on the southern border has not gone away. It continues to build, as over half a million people crash our country there every year. This constitutes a major threat and will continue to build as the years go by.Are we going to wait until a nuke goes off? Or bio-chemical weaponized matter gets brought across the Rio Grande barbed wire barrier? The WALL systems are and will continue to be built. One way or another. http://www.jtfn.northcom.mil/Portals/16/trifold%20Oct%202017%20A.pdf http://www.jtfn.northcom.mil/About-Us/History/ Watch to see what is going on..... https://www.dvidshub.net/video/620901/joint-task-force-north-command-video-2018#

Whether you're playing as Leon or Claire, the solutions remain the same and can be accessed without grabbing the memo that hints at their solution. The only exception to this are the items you grab by developing film rolls--though, there is a minor exception even to that. Regardless, below you can find details on all the optional items locked behind safes, lockers, or hidden in the environment.
Wilderness Exchange is within walking distance of Union and they require you leave a bag with them when you go into the store, they may be willing to stash your bag for a few hours. No guarantee on that, but an option if you can't find anything else. They are only open 10am-6pm on Sundays, so you may have to wait around a bit or pick it up early depending on when you get there and will be leaving.
Wilderness Exchange is within walking distance of Union and they require you leave a bag with them when you go into the store, they may be willing to stash your bag for a few hours. No guarantee on that, but an option if you can't find anything else. They are only open 10am-6pm on Sundays, so you may have to wait around a bit or pick it up early depending on when you get there and will be leaving.
Wilderness Exchange is within walking distance of Union and they require you leave a bag with them when you go into the store, they may be willing to stash your bag for a few hours. No guarantee on that, but an option if you can't find anything else. They are only open 10am-6pm on Sundays, so you may have to wait around a bit or pick it up early depending on when you get there and will be leaving.
Laundry lockers are used in places like hospitals and food-processing workplaces where uniforms have to be collected, laundered, then returned to their owners. The locker cabinet contains a number of very narrow lockers, each of whose doors is keyed using a key held by the owner, so that they have access only to their own locker; but the entire array of doors is embedded in a much larger door covering the entire front of the cabinet. Opening this opens all the lockers simultaneously, and requires the use of a master key which is held by whoever collects items deposited in lockers, for laundering, then returned in the same way, after which they items are accessible to owners using their individual small doors.
Southwest Solutions Group® provides design and installation services for computerized grocery pickup refrigerated and freezer lockers for residential applications, restaurants, student housing, universities, and more in Denver, Colorado Springs, Aurora, Fort Collins, Boulder, and Pueblo. We will also provide you with a free consultation to determine your exact needs and specifications before the design process begins. To learn more or to speak with a specialist, call us at (303) 741-1600 or send us a message today.
The storage lockers were a “pilot,” the kind of small test that city government frequently uses to test a new or controversial idea. The city offered up the lockers for individuals to use for months-long stretches. At the time, city officials warned that “misuse of the lockers, vandalism, or other unanticipated results,” could force them to cancel the project.
Tiers: may be specified as single-tier (full height), two-tier, three-tier, etc., meaning that the lockers are stacked on top of each other in layers two high, three high, etc. Tiers are commonly up to eight high; on occasion, even more tiers may be found, in the case of very small lockers for such purposes as storing laptop computers. The most common numbers of tiers found in lockers are, in order, one, two, and four; three-tier lockers are rather less common, and other numbers such as five, six, or eight even less common still - seven almost non-existent. Since locker cabinets are most commonly 6 feet (182.9 cm.) high (although there are exceptions), the height of individual lockers varies according to how many tiers are accommodated within the cabinet. The height of individual lockers is usually approximately 6 feet (182.9 cm.) divided by the number of tiers, so that two-tier lockers are about 3 feet (91.4 cm.) high, three-tier lockers 2 feet (61 cm.) high, four-tier lockers 1.5 feet (45.7 cm.) high, and so on. Standard features often vary according to the number of tiers: single-tier lockers usually include a shelf about a foot (roughly 30 cm.) from the top, and a hanging rail (sometimes with one or two hooks) immediately underneath that, at the top of the large compartment beneath the shelf; two- or three-tier lockers usually lack the shelf, but include the hanging rail; lockers with four or more tiers usually have none of these fittings, but consist of just the bare compartment.

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