Tiers: may be specified as single-tier (full height), two-tier, three-tier, etc., meaning that the lockers are stacked on top of each other in layers two high, three high, etc. Tiers are commonly up to eight high; on occasion, even more tiers may be found, in the case of very small lockers for such purposes as storing laptop computers. The most common numbers of tiers found in lockers are, in order, one, two, and four; three-tier lockers are rather less common, and other numbers such as five, six, or eight even less common still - seven almost non-existent. Since locker cabinets are most commonly 6 feet (182.9 cm.) high (although there are exceptions), the height of individual lockers varies according to how many tiers are accommodated within the cabinet. The height of individual lockers is usually approximately 6 feet (182.9 cm.) divided by the number of tiers, so that two-tier lockers are about 3 feet (91.4 cm.) high, three-tier lockers 2 feet (61 cm.) high, four-tier lockers 1.5 feet (45.7 cm.) high, and so on. Standard features often vary according to the number of tiers: single-tier lockers usually include a shelf about a foot (roughly 30 cm.) from the top, and a hanging rail (sometimes with one or two hooks) immediately underneath that, at the top of the large compartment beneath the shelf; two- or three-tier lockers usually lack the shelf, but include the hanging rail; lockers with four or more tiers usually have none of these fittings, but consist of just the bare compartment.
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When you develop the film roll in the Dark Room, it reveals a photo of a statue found in the Art Room. Before you go there, you'll need to grab the Red Book in the Library by the door with the Spade insignia on the second floor. Once you've got this, head back to the Art Room, grab the stone arm beside the statue and combine it with the Red Book. Then take the arm and insert it back into the statue to unlock the scepter from its right hand.
The storage lockers were a “pilot,” the kind of small test that city government frequently uses to test a new or controversial idea. The city offered up the lockers for individuals to use for months-long stretches. At the time, city officials warned that “misuse of the lockers, vandalism, or other unanticipated results,” could force them to cancel the project.